the billie blog

Juice & Sauce (wip)

July 20, 2026

WIP

I’ve been thinking about game design again. My thoughts: Games are composed of both Juice and Sauce.

Juice

Juice is the dopamine. It’s the moment to moment inputs and reactions a game feeds back into their.

Juice is polish. Juice can be applied quickly at the end of a project to make it more fun. Sauce must be there from the beginning and it must simmer throughout the projects life.

Viewing games through this lens:

— BRAIN DUMP —

Is this really all that profound, it kinda feels similar

I think the core idea here is that games can be fucking awesome without being fun. Like thats the main argument here. I think it is worth illustrating the journey to this conclusion as well TBH. - OR more interesting message, if you only make / play juice, try sauce. Vis Versa. Ratatouille.

- Or is it rather that there are various types of fun? 
	- Hasn't this been researhed before? 
		- killers / masters / exploreers / etc
	- How do the different types of players e.g. the different types of fun people dirive from games relate to the lens of juice / sauce?

	  - I don't think we need to get that in the weeds with it, juice and sauce is more of a feels thing for me. I was unhappy with wokring on helldrivers + GAMBLIN GAMES because it lacked sauce. Likewise I would probably not enjoy working exlcuslivly on Sauce Games as I still enjoy creating fun dopamine generating gameplay .

Evaluating the sauce / juice of games:

How does this relate to the Types Of Fun

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